Gamification and game based learning as teaching strategies

Authors

Keywords:

gamification, learning, games, strategies, teaching

Abstract

This work has as general objective: epistemologically recognize through contributions the need to apply gamification and game-based learning as strategies for teaching in the university context. These significant functions will be consistent with the real needs of the population, making it possible to obtain significant knowledge and view education from perspectives that could be considered satisfactory in educational work. It is legally based on the Constitution of the Bolivarian Republic of Venezuela, (CRBV, 1999), which calls for the cohesion of humanity linking social axes, in order to correct attitudes in the teacher at the time of fulfilling their functions, thus reinforcing technological, philosophical, ontological criteria, among others, which must be present in the transfer and construction of knowledge and social facts. In this work, the mechanics, objectives and motivation were analyzed from the point of view of the games to be applied in a university learning environment, planning a solution that allows applying these associated mechanics to a learning environment with the aim of improving and checking the knowledge of the students through web platforms and recreational applications.

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Author Biography

José Antonio D'Santiago García, Universidad Nacional Experimental "Rafael María Baralt". Estado Zulia, Venezuela

T.S.U en Informática, Lcdo. en Educación Integral, Lcdo. en Biología y Química, Magister en Educación Superior, Profesor universitario. Universidad Nacional Experimental "Rafael María Baralt". Estado Zulia, Venezuela.

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Published

2023-12-16

How to Cite

D’Santiago García, J. A. (2023). Gamification and game based learning as teaching strategies. Revista Honoris Causa, 15(2), 94–103. Retrieved from https://revista.uny.edu.ve/ojs/index.php/honoris-causa/article/view/299